PM3.02 - Diddy Kong - Action - 0x26 AttackDash

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. Subroutine(0x9019cc90)
  3. Subroutine(0x9019cc68)
  4. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23081 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  5. CallEveryFrame { thread_id: 9, script: 0x127a4 }
  6. CreateInterrupt { interrupt_id: Some(10091), action: AttackHi4Start, requirement: (ButtonPress value(0)) }
  7. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
  8. PreviousInterruptAddRequirement(OnGround)
  9. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23188 })] }
  10. Case(1)
  11. CreateInterrupt { interrupt_id: Some(10033), action: SquatWait, requirement: (AnimationEnd) }
  12. Case(0)
  13. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  14. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  15. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  16. EndSwitch
  17. ChangeSubactionRestartFrame(AttackDash)

Exit Script (Common)